PONTICORVO, MICHELA
 Distribuzione geografica
Continente #
AS - Asia 7.118
NA - Nord America 5.474
EU - Europa 5.159
SA - Sud America 810
AF - Africa 130
OC - Oceania 14
Continente sconosciuto - Info sul continente non disponibili 4
Totale 18.709
Nazione #
US - Stati Uniti d'America 5.266
SG - Singapore 3.265
IT - Italia 1.977
RU - Federazione Russa 1.914
CN - Cina 1.529
VN - Vietnam 925
BR - Brasile 657
HK - Hong Kong 491
FR - Francia 261
DE - Germania 227
BD - Bangladesh 195
FI - Finlandia 160
JP - Giappone 147
IN - India 117
GB - Regno Unito 115
KR - Corea 115
CA - Canada 105
UA - Ucraina 103
SE - Svezia 86
NL - Olanda 79
AR - Argentina 58
ZA - Sudafrica 50
MX - Messico 49
IE - Irlanda 43
ID - Indonesia 40
IQ - Iraq 39
TR - Turchia 38
PH - Filippine 37
PL - Polonia 32
ES - Italia 28
TH - Thailandia 24
EC - Ecuador 23
MY - Malesia 22
AT - Austria 20
CO - Colombia 17
UZ - Uzbekistan 17
MA - Marocco 16
PK - Pakistan 16
GR - Grecia 15
RO - Romania 15
VE - Venezuela 15
EG - Egitto 14
JM - Giamaica 13
PT - Portogallo 12
PY - Paraguay 12
SA - Arabia Saudita 12
TW - Taiwan 12
AU - Australia 11
JO - Giordania 10
KE - Kenya 10
AE - Emirati Arabi Uniti 9
CH - Svizzera 9
RS - Serbia 9
BE - Belgio 8
CL - Cile 8
GE - Georgia 8
KZ - Kazakistan 8
LT - Lituania 8
PE - Perù 8
DZ - Algeria 7
TN - Tunisia 7
CR - Costa Rica 6
DO - Repubblica Dominicana 6
PA - Panama 6
PS - Palestinian Territory 6
UY - Uruguay 6
IR - Iran 5
LB - Libano 5
ME - Montenegro 5
NP - Nepal 5
OM - Oman 5
CZ - Repubblica Ceca 4
DK - Danimarca 4
EE - Estonia 4
ET - Etiopia 4
HN - Honduras 4
HR - Croazia 4
LV - Lettonia 4
TT - Trinidad e Tobago 4
AL - Albania 3
BO - Bolivia 3
CG - Congo 3
NI - Nicaragua 3
NZ - Nuova Zelanda 3
PR - Porto Rico 3
SY - Repubblica araba siriana 3
AF - Afghanistan, Repubblica islamica di 2
AZ - Azerbaigian 2
BB - Barbados 2
BH - Bahrain 2
CI - Costa d'Avorio 2
EU - Europa 2
GA - Gabon 2
GF - Guiana Francese 2
GT - Guatemala 2
HU - Ungheria 2
IL - Israele 2
MK - Macedonia 2
SI - Slovenia 2
SN - Senegal 2
Totale 18.679
Città #
Singapore 1.628
San Jose 855
Hefei 551
Moscow 522
Ashburn 502
Hong Kong 477
Santa Clara 369
Chandler 361
Beijing 358
Naples 296
Ho Chi Minh City 263
Hanoi 214
The Dalles 178
Lauterbourg 157
Tokyo 135
Los Angeles 129
Rome 122
Jacksonville 105
Seoul 95
New York 93
Millbury 92
Napoli 86
Buffalo 84
Helsinki 84
Milan 81
São Paulo 64
Council Bluffs 61
Boston 59
Dallas 57
Redondo Beach 57
Princeton 56
Nanjing 52
Munich 46
Des Moines 41
Falkenstein 41
Woodbridge 41
Haiphong 40
Lawrence 38
Wilmington 37
Amsterdam 36
Atlanta 34
Turin 34
Ann Arbor 31
Da Nang 31
Toronto 30
Boardman 28
Nuremberg 28
Orem 28
Ottawa 28
Pune 28
Houston 27
Nocera Superiore 26
Seattle 26
Lusciano 25
Johannesburg 24
Montreal 24
Chennai 23
London 22
Rio de Janeiro 22
Bologna 21
Salerno 21
Stockholm 21
Bari 20
Biên Hòa 19
Redwood City 19
Frankfurt am Main 18
Warsaw 18
Turku 17
Brooklyn 16
Chicago 16
Catania 15
Palermo 15
Baghdad 14
Brasília 14
Manchester 14
Mexico City 14
Phoenix 14
Changsha 13
Denver 13
Florence 13
Tashkent 13
Can Tho 12
Manfredonia 12
Memphis 12
Nanchang 12
Paris 12
San Francisco 12
Campinas 11
Hebei 11
Norwalk 11
Shijiazhuang 11
Treviso 11
Verona 11
Antalya 10
Athens 10
Cape Town 10
Caserta 10
Charlotte 10
Fairfield 10
Jiaxing 10
Totale 9.648
Nome #
INTELLIGENZA ARTIFICIALE E PSICOMETRIA: QUALE FUTURO? - Simposio 272
Exploring the effect of digital and multisensory educational materials on retention in primary school using Tangible User Interfaces 240
Valutazione dello pseudoneglect mediante strumenti tangibili e digitali 227
LLM embeddings on test items predict post hoc loadings in personality tests. 215
Educational Games for Soft-Skills Training in Digital Environments: New Perspectives. 204
Trasferimento di giochi di ruolo psico-pedagogici in contesti digitali 201
Studio sull’emissione acustica di motori elettrici mediante test psicoacustici basati sul metodo del confronto a coppie 185
Exploring the adolescents’ career development and career-related teacher support: the NEFELE career guidance model 180
Che cos'è l'intelligenza? Proviamo a rispondere costruendo robot. 173
Clustering of behavioral spatial trajectories in neuropsychological assessment 173
Diligo 2.0: A digital assessment tool for geometric and emotional skills in preschoolers 169
Pairwise comparison psychoacoustic test on the noise emitted by DC electrical motors 168
Artificial organisms as tools for the development of psychological theory: Tolman's lesson 166
A computational model of the evolution of antipredator behavior in situations with temporal variation of danger using simulated robots 162
Artificial Neural Networks for Short-Form Development of Psychometric Tests: A Study on Synthetic Populations Using Autoencoders 160
Digital and Multisensory Storytelling: Narration with Smell, Taste and Touch 159
The Assessment of Visuospatial Abilities with Tangible Interfaces and Machine Learning 158
Basic emotions and adaptation. A computational and evolutionary model 157
DILIGO assessment tool: A smart and gamified approach for preschool children assessment 154
Allevare robot: Una nuova prospettiva. 153
Autoencoders as an alternative approach to Principal Component Analysis for dimensionality reduction. An application on simulated data from psychometric models 148
BREEDBOT: AN EDUTAINMENT ROBOTICS SYSTEM TO LINK DIGITAL AND REAL WORLD 147
Potenziare i materiali didattici nella scuola primaria con interfacce naturali e tutor adattivi 143
Pseudoneglect in children and young adults evaluated by means of the E-BTT 137
An innovative tool for olfactive learning with tangible user interfaces in MOOC learning for viticulture and enology learning 137
Approaches to embed bio-inspired computational algorithms in educational and serious games 134
Educational Robotics to Foster and Assess Social Relations in Students' Groups 134
Analysis of spatial behaviour by the means of Euclidean Distances 133
The AI-LEAP project: LEArning Personalization with AI and of AI - Panel Session 132
For Corvids together is better. A model of cooperation in evolutionary robotics 131
BTT-SCAN: An ecological and technology enhanced tool to assess visual neglect. 131
Playing digital cards as an assessment tool for numerical abilities 131
Exploring Psychological Data by Integrating Explanatory and Predictive Approaches through Artificial Neural Networks: A Brief Overview of Current Applications 129
Soft Skills 129
Sequenze spaziali ottimali come indici di organizzazione visiva nell’E-BTT 126
Training and assessing numerical abilities across the lifespan with intelligent systems: The example of Baldo 126
Organization measures in the Enhanced Baking Tray Task 126
BTT-SCAN: A tool for the assessment of the Unilateral Spatial Neglect 126
E-TAN, a technology-enhanced platform with tangible objects for the assessment of visual neglect: A multiple single-case study 126
A neurorobotic model of stress-induced pseudoneglect 125
The E-TAN ANALYST project: New horizons on E-BTT data analysis 125
Multisensory educational materials: Five senses to learn 124
I MATERIALI DIDATTICI CURRICOLARI POTENZIATI: DALLE INTERFACCE TRASPARENTI ALLA MULTIMODALITÀ 124
A framework to automatically support autonomous exploration of amusing contents and self-determination in people with profound disabilities 123
INTRODUCING HUMAN TRAINERS IN EVOLUTIONARY ROBOTICS 122
Breeding Robots to Learn How to Rule Complex Systems 122
Playing with physical and digital cards to enhance numerical cognition in children 122
RoboLeaks: Non-strategic Cues for Leaking Deception in Social Robots 121
Tangible Interfaces for Cognitive Assessment and Training in Children: LogicART 121
Tecnologie ibride per lo sviluppo positivo: modelli e strumenti per l’orientamento e la formazione dei giovani nei progetti NEFELE e MOOW CODE 119
Le nuove macchine per apprendere: simulazioni al computer, robot e videogiochi multi-utente. Alcuni Prototipi 119
IS LANGUAGE NECESSARY TO MERGE GEOMETRIC AND NON-GEOMETRIC SPATIAL CUES? THE CASE OF "BLUE-WALL TASK" 119
Embodied Artificial Intelligence: introducing artificial intelligence, robotics and evolutionary robotics to children 118
La vita artificiale come strumento di esplorazione teoretica nelle scienze del comportamento 117
Educational Robotics to Support Social Relations at School 117
Educational Robotics Improves Social Relations at School 116
Towards Continuous Professional Monitoring of Health Status Based on Energetic Balancing 115
Indexes for the E‐Baking Tray Task: A Look on Laterality, Verticality and Quality of Exploration 115
Agent Based Modelling to Build Serious Games: The Learn to Lead Game 114
La Robotica per l’apprendimento di Soft-skills 112
Coding and educational robotics with peers: The C0D1NC experience to foster inclusion 112
Modelli, sistemi e applicazioni di vita artificiale e computazione evolutiva. WIVACE 2009 112
For Corvids together is better. A model of cooperation in evolutionary robotics. 112
Relatore con in contributo "Supporting learning processe through automatic, gamified and adaptive systems", evento conclusivo del progetto ALEAS, Adaptive Learning in Statistics "Aleas app training session in Italy" 110
Integrating Exploratory and Predictive Techniques in Short Form Development: Autoencoders Applications on Psychometric Data 110
Traditional Settings and New Technologies for Role-Play Implementation 110
Enhancing early autism diagnosis through machine learning: Exploring raw motion data for classification 110
Putting the Pieces Together: Exploring the Dimensionality of Enhanced Baking Tray Task Indexes in School-Aged Children 110
ACTION-BASED COGNITION: HOW ROBOTS WITH NO SENSORY SYSTEM ORIENT THEMSELVES IN AN PPEN FIELD BOX 110
Block Magic: A Prototype Bridging Digital and Physical Educational Materials to Support Children Learning Processes 110
An agent-based modelling approach to build up educational digital games for kindergarten and primary schools 110
Educational Games for Soft-Skills Training in Digital Environments 109
Eutopia: Transferring Psycho-pedagogical Role Play to the Multiplayer Digital Stage 109
From Principal Component Analysis to Autoencoders: a comparison on simulated data from psychometric models 109
Methodology and Design of Technologically Enhanced Educational Role-Playing Games for Soft Skills Training 108
DEVELOPMENTAL PATHWAYS IN THE ASSIMILATION OF NON-GEOMETRIC INFORMATION FOR ORIENTATION IN CHILDREN: A NEUROROBOTIC MODEL 108
STop Obesity Platform: a gamified learning system to build a new healthier life-style 107
ENACT: Virtual Experiences of Negotiation 107
Modelli, sistemi e applicazioni di Vita Artificiale e Computazione Evolutiva WIVACE 2009 – ISBN: 978-88-8338-091-4 eISBN: 978-88-8338-092-1 107
Learn to Lead: An Educational Game for Leaders to Be 106
Analysing E-BTT data: the E-TAN ANALYST prototype 106
The Design Of A Game-based Software For Children With Autism Spectrum Disorder 106
The big five game of personality: A digital role-playing game to assess and train students on big five theory 106
DREAD-ED: Improving Communication Skills in Critical Situations 105
Artificial Intelligence Applied to Spatial Cognition Assessment 105
Un’integrazione di metodi esplicativi e tecniche di intelligenza artificiale in ambito psicometrico per la riduzione della dimensionalità e lo sviluppo e la validazione di test 105
Enhancing neuropsychological testing with gamification and tangible interfaces: The baking tray task 105
Intelligenza Artificiale per lo studio della cognizione spaziale: da ambienti reali ad ambienti simulati 105
La telerobotica per favorire l’inclusione: l’approccio del progetto InClass per migliorare la percezione di chi guida il robot a distanza 104
Breedbot: an evolutionary robotics application in digital content. 104
Towards Hyper Activity Books for Children. Connecting Activity Books and Montessori-like Educational Materials 104
Stay in MOOCs: strategies to prevent dropout integrating technologies and educational approaches 103
Exploring Motor Patterns in Autism Spectrum Disorder Using Raw Data and Artificial Intelligence: A Pilot Study 102
Between creative process and creative product: DoCENT Mooc for the integration of technology, creativity and learning 102
Computational approaches to Explainable Artificial Intelligence: Advances in theory, applications and trends 100
Bio-inspired Computational Algorithms in Educational and Serious Games: Some Examples 100
Robotics for soft skills training 100
Empower Psychotherapy with mHealth Apps: The Design of “Safer”, an Emotion Regulation Application 99
E-TAN platform and E-baking tray task potentialities: New ways to solve old problems 99
The role of internal stimuli in building up an “inner world”. 96
Totale 12.954
Categoria #
all - tutte 56.951
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 56.951


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2021/2022572 25 5 7 17 30 23 17 24 40 73 101 210
2022/2023905 106 69 26 83 125 107 31 98 141 37 64 18
2023/2024922 26 119 60 78 47 89 50 56 18 34 241 104
2024/20255.160 228 254 76 114 254 368 507 423 388 432 1.687 429
2025/20269.582 1.005 936 968 921 1.513 385 918 670 1.148 420 339 359
2026/2027420 420 0 0 0 0 0 0 0 0 0 0 0
Totale 19.013