PONTICORVO, MICHELA
 Distribuzione geografica
Continente #
AS - Asia 5.497
EU - Europa 4.602
NA - Nord America 3.381
SA - Sud America 739
AF - Africa 102
OC - Oceania 9
Continente sconosciuto - Info sul continente non disponibili 4
Totale 14.334
Nazione #
US - Stati Uniti d'America 3.227
SG - Singapore 3.002
RU - Federazione Russa 1.910
IT - Italia 1.711
CN - Cina 1.359
BR - Brasile 609
HK - Hong Kong 437
VN - Vietnam 243
DE - Germania 221
FI - Finlandia 155
UA - Ucraina 101
KR - Corea 100
GB - Regno Unito 93
IN - India 89
SE - Svezia 84
CA - Canada 73
NL - Olanda 64
FR - Francia 52
AR - Argentina 51
ZA - Sudafrica 46
MX - Messico 45
IE - Irlanda 41
ID - Indonesia 37
TR - Turchia 34
BD - Bangladesh 30
PL - Polonia 29
ES - Italia 25
IQ - Iraq 20
AT - Austria 19
EC - Ecuador 19
PH - Filippine 18
CO - Colombia 16
JP - Giappone 16
MY - Malesia 16
RO - Romania 15
UZ - Uzbekistan 13
MA - Marocco 12
PT - Portogallo 12
SA - Arabia Saudita 11
PK - Pakistan 10
VE - Venezuela 10
AE - Emirati Arabi Uniti 9
GR - Grecia 9
PY - Paraguay 9
RS - Serbia 9
BE - Belgio 8
GE - Georgia 8
KE - Kenya 8
LT - Lituania 8
AU - Australia 7
CH - Svizzera 7
CL - Cile 7
EG - Egitto 7
PE - Perù 7
DO - Repubblica Dominicana 6
JO - Giordania 6
KZ - Kazakistan 6
UY - Uruguay 6
DZ - Algeria 5
IR - Iran 5
JM - Giamaica 5
LB - Libano 5
ME - Montenegro 5
PA - Panama 5
TN - Tunisia 5
DK - Danimarca 4
HR - Croazia 4
NP - Nepal 4
PS - Palestinian Territory 4
EE - Estonia 3
HN - Honduras 3
SY - Repubblica araba siriana 3
AF - Afghanistan, Repubblica islamica di 2
AZ - Azerbaigian 2
BB - Barbados 2
BO - Bolivia 2
CR - Costa Rica 2
CZ - Repubblica Ceca 2
ET - Etiopia 2
EU - Europa 2
GA - Gabon 2
GF - Guiana Francese 2
GT - Guatemala 2
HU - Ungheria 2
LV - Lettonia 2
MK - Macedonia 2
NI - Nicaragua 2
NZ - Nuova Zelanda 2
PR - Porto Rico 2
TT - Trinidad e Tobago 2
TW - Taiwan 2
TZ - Tanzania 2
AL - Albania 1
AO - Angola 1
BA - Bosnia-Erzegovina 1
CG - Congo 1
CI - Costa d'Avorio 1
CU - Cuba 1
CW - ???statistics.table.value.countryCode.CW??? 1
GH - Ghana 1
Totale 14.310
Città #
Singapore 1.445
Hefei 551
Moscow 521
Hong Kong 434
Chandler 361
Santa Clara 349
Beijing 343
Ashburn 302
Naples 250
Jacksonville 104
Rome 101
Ho Chi Minh City 98
Seoul 94
Millbury 92
Los Angeles 90
Napoli 86
Helsinki 82
Buffalo 67
Milan 64
Boston 59
Redondo Beach 57
Princeton 56
São Paulo 55
The Dalles 53
Nanjing 52
Hanoi 47
Munich 46
Falkenstein 41
Woodbridge 41
Des Moines 40
Lawrence 38
New York 37
Wilmington 37
Amsterdam 32
Ann Arbor 31
Turin 30
Boardman 28
Dallas 28
Pune 28
Ottawa 27
Nocera Superiore 26
Nuremberg 26
Seattle 25
Johannesburg 23
Lusciano 22
Atlanta 21
Rio de Janeiro 21
Salerno 21
Bologna 19
Chennai 19
Redwood City 19
Stockholm 19
Toronto 19
Frankfurt am Main 18
Turku 17
Montreal 16
Warsaw 16
Houston 15
London 15
Orem 15
Catania 14
Mexico City 14
Tokyo 14
Brasília 13
Brooklyn 13
Chicago 13
Manfredonia 12
Nanchang 12
Campinas 11
Hebei 11
Manchester 11
Verona 11
Antalya 10
Bari 10
Biên Hòa 10
Caserta 10
Council Bluffs 10
Denver 10
Fairfield 10
Haiphong 10
Jiaxing 10
Norwalk 10
Palermo 10
Phoenix 10
Querétaro 10
Randazzo 10
San Jose 10
Shijiazhuang 10
Viareggio 10
Belgrade 9
Changsha 9
Florence 9
General Trias 9
Padova 9
Shenyang 9
Tashkent 9
Treviso 9
Vienna 9
Athens 8
Belo Horizonte 8
Totale 7.105
Nome #
INTELLIGENZA ARTIFICIALE E PSICOMETRIA: QUALE FUTURO? - Simposio 211
Trasferimento di giochi di ruolo psico-pedagogici in contesti digitali 172
Educational Games for Soft-Skills Training in Digital Environments: New Perspectives. 163
LLM embeddings on test items predict post hoc loadings in personality tests. 155
Che cos'è l'intelligenza? Proviamo a rispondere costruendo robot. 148
Studio sull’emissione acustica di motori elettrici mediante test psicoacustici basati sul metodo del confronto a coppie 148
Valutazione dello pseudoneglect mediante strumenti tangibili e digitali 147
Pairwise comparison psychoacoustic test on the noise emitted by DC electrical motors 146
Diligo 2.0: A digital assessment tool for geometric and emotional skills in preschoolers 143
A computational model of the evolution of antipredator behavior in situations with temporal variation of danger using simulated robots 137
The Assessment of Visuospatial Abilities with Tangible Interfaces and Machine Learning 136
Artificial organisms as tools for the development of psychological theory: Tolman's lesson 135
Digital and Multisensory Storytelling: Narration with Smell, Taste and Touch 134
Artificial Neural Networks for Short-Form Development of Psychometric Tests: A Study on Synthetic Populations Using Autoencoders 133
Basic emotions and adaptation. A computational and evolutionary model 132
DILIGO assessment tool: A smart and gamified approach for preschool children assessment 132
Clustering of behavioral spatial trajectories in neuropsychological assessment 126
Allevare robot: Una nuova prospettiva. 120
Approaches to embed bio-inspired computational algorithms in educational and serious games 119
BREEDBOT: AN EDUTAINMENT ROBOTICS SYSTEM TO LINK DIGITAL AND REAL WORLD 118
Playing digital cards as an assessment tool for numerical abilities 114
BTT-SCAN: An ecological and technology enhanced tool to assess visual neglect. 113
An innovative tool for olfactive learning with tangible user interfaces in MOOC learning for viticulture and enology learning 112
Educational Robotics to Foster and Assess Social Relations in Students' Groups 112
Soft Skills 109
Pseudoneglect in children and young adults evaluated by means of the E-BTT 108
Analysis of spatial behaviour by the means of Euclidean Distances 108
Breeding Robots to Learn How to Rule Complex Systems 108
Potenziare i materiali didattici nella scuola primaria con interfacce naturali e tutor adattivi 107
BTT-SCAN: A tool for the assessment of the Unilateral Spatial Neglect 107
E-TAN, a technology-enhanced platform with tangible objects for the assessment of visual neglect: A multiple single-case study 106
A neurorobotic model of stress-induced pseudoneglect 105
Training and assessing numerical abilities across the lifespan with intelligent systems: The example of Baldo 104
The E-TAN ANALYST project: New horizons on E-BTT data analysis 103
Organization measures in the Enhanced Baking Tray Task 102
Autoencoders as an alternative approach to Principal Component Analysis for dimensionality reduction. An application on simulated data from psychometric models 102
INTRODUCING HUMAN TRAINERS IN EVOLUTIONARY ROBOTICS 101
Tangible Interfaces for Cognitive Assessment and Training in Children: LogicART 100
Playing with physical and digital cards to enhance numerical cognition in children 100
Multisensory educational materials: Five senses to learn 100
I MATERIALI DIDATTICI CURRICOLARI POTENZIATI: DALLE INTERFACCE TRASPARENTI ALLA MULTIMODALITÀ 100
La vita artificiale come strumento di esplorazione teoretica nelle scienze del comportamento 99
Educational Robotics Improves Social Relations at School 98
Sequenze spaziali ottimali come indici di organizzazione visiva nell’E-BTT 97
Exploring Psychological Data by Integrating Explanatory and Predictive Approaches through Artificial Neural Networks: A Brief Overview of Current Applications 96
Eutopia: Transferring Psycho-pedagogical Role Play to the Multiplayer Digital Stage 96
Agent Based Modelling to Build Serious Games: The Learn to Lead Game 96
Educational Robotics to Support Social Relations at School 96
Towards Continuous Professional Monitoring of Health Status Based on Energetic Balancing 95
ENACT: Virtual Experiences of Negotiation 95
Embodied Artificial Intelligence: introducing artificial intelligence, robotics and evolutionary robotics to children 95
Traditional Settings and New Technologies for Role-Play Implementation 94
For Corvids together is better. A model of cooperation in evolutionary robotics 94
La Robotica per l’apprendimento di Soft-skills 93
Indexes for the E‐Baking Tray Task: A Look on Laterality, Verticality and Quality of Exploration 93
A framework to automatically support autonomous exploration of amusing contents and self-determination in people with profound disabilities 92
Educational Games for Soft-Skills Training in Digital Environments 91
ACTION-BASED COGNITION: HOW ROBOTS WITH NO SENSORY SYSTEM ORIENT THEMSELVES IN AN PPEN FIELD BOX 91
Block Magic: A Prototype Bridging Digital and Physical Educational Materials to Support Children Learning Processes 91
Coding and educational robotics with peers: The C0D1NC experience to foster inclusion 90
DREAD-ED: Improving Communication Skills in Critical Situations 90
Artificial Intelligence Applied to Spatial Cognition Assessment 90
Le nuove macchine per apprendere: simulazioni al computer, robot e videogiochi multi-utente. Alcuni Prototipi 90
Between creative process and creative product: DoCENT Mooc for the integration of technology, creativity and learning 90
Relatore con in contributo "Supporting learning processe through automatic, gamified and adaptive systems", evento conclusivo del progetto ALEAS, Adaptive Learning in Statistics "Aleas app training session in Italy" 89
Towards Hyper Activity Books for Children. Connecting Activity Books and Montessori-like Educational Materials 89
Robotics for soft skills training 89
Enhancing early autism diagnosis through machine learning: Exploring raw motion data for classification 88
Putting the Pieces Together: Exploring the Dimensionality of Enhanced Baking Tray Task Indexes in School-Aged Children 88
For Corvids together is better. A model of cooperation in evolutionary robotics. 88
Analysing E-BTT data: the E-TAN ANALYST prototype 87
Methodology and Design of Technologically Enhanced Educational Role-Playing Games for Soft Skills Training 87
Tecnologie ibride per lo sviluppo positivo: modelli e strumenti per l’orientamento e la formazione dei giovani nei progetti NEFELE e MOOW CODE 87
IS LANGUAGE NECESSARY TO MERGE GEOMETRIC AND NON-GEOMETRIC SPATIAL CUES? THE CASE OF "BLUE-WALL TASK" 87
Modelli, sistemi e applicazioni di vita artificiale e computazione evolutiva. WIVACE 2009 87
Learn to Lead: An Educational Game for Leaders to Be 86
DEVELOPMENTAL PATHWAYS IN THE ASSIMILATION OF NON-GEOMETRIC INFORMATION FOR ORIENTATION IN CHILDREN: A NEUROROBOTIC MODEL 86
Situated psychological agents: A methodology for educational games 85
The big five game of personality: A digital role-playing game to assess and train students on big five theory 85
Integrating Exploratory and Predictive Techniques in Short Form Development: Autoencoders Applications on Psychometric Data 84
RoboLeaks: Non-strategic Cues for Leaking Deception in Social Robots 84
STop Obesity Platform: a gamified learning system to build a new healthier life-style 83
Un’integrazione di metodi esplicativi e tecniche di intelligenza artificiale in ambito psicometrico per la riduzione della dimensionalità e lo sviluppo e la validazione di test 83
An agent-based modelling approach to build up educational digital games for kindergarten and primary schools 82
From Principal Component Analysis to Autoencoders: a comparison on simulated data from psychometric models 81
Breedbot: an evolutionary robotics application in digital content. 81
SNIFF: A game-based assessment and training tool for the sense of smell 81
The Design Of A Game-based Software For Children With Autism Spectrum Disorder 80
Modelli, sistemi e applicazioni di Vita Artificiale e Computazione Evolutiva WIVACE 2009 – ISBN: 978-88-8338-091-4 eISBN: 978-88-8338-092-1 80
Bio-inspired Computational Algorithms in Educational and Serious Games: Some Examples 80
Infanzia Digi.tales: un’esperienza di introduzione di strumenti innovativi per l’apprendimento nella fascia di età 3-6 anni 78
La codifica della informazioni spaziali geometriche e non-geometriche nell' orientamento spaziale: Uno studio con organismi artificiali. 78
E-TAN platform and E-baking tray task potentialities: New ways to solve old problems 78
Computational approaches to Explainable Artificial Intelligence: Advances in theory, applications and trends 77
Robots at Schools: Telerobotics, Coding and Teaching Embodied Artificial Intelligence 76
Exploring Motor Patterns in Autism Spectrum Disorder Using Raw Data and Artificial Intelligence: A Pilot Study 76
The role of internal stimuli in building up an “inner world”. 76
Using technology and tangible interfaces in a visuospatial cognition task: The case of the Baking Tray Task 76
How to Improve Spatial and Numerical Cognition with a Game-Based and Technology-Enhanced Learning Approach 76
Intelligenza Artificiale, processi di apprendimento e innovazioni tecnologiche: editoriale in memoria del contributo scientifico del Professor Orazio Miglino 75
Totale 10.201
Categoria #
all - tutte 44.753
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 44.753


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/2021263 0 0 0 0 0 61 55 27 49 19 37 15
2021/2022572 25 5 7 17 30 23 17 24 40 73 101 210
2022/2023905 106 69 26 83 125 107 31 98 141 37 64 18
2023/2024922 26 119 60 78 47 89 50 56 18 34 241 104
2024/20255.160 228 254 76 114 254 368 507 423 388 432 1.687 429
2025/20265.618 1.005 936 968 921 1.513 275 0 0 0 0 0 0
Totale 14.629