Playing cards is an entertainment activity that can exploited to build game-based application to train and assess different aspects of cognition. In this paper we describe how this approach can be applied to the assessment of numerical cognition, with the description of Baldo, a suite of physical and digital card-games, strongly based on scientific theories of numerical cognition.

Playing digital cards as an assessment tool for numerical abilities / Ponticorvo, M.; Schembri, M.; Cerrato, A.; Miglino, O.. - In: QWERTY. - ISSN 1828-7344. - 14:2(2019), pp. 31-48. [10.30557/QW000016]

Playing digital cards as an assessment tool for numerical abilities

Ponticorvo M.
;
Schembri M.;Cerrato A.;Miglino O.
2019

Abstract

Playing cards is an entertainment activity that can exploited to build game-based application to train and assess different aspects of cognition. In this paper we describe how this approach can be applied to the assessment of numerical cognition, with the description of Baldo, a suite of physical and digital card-games, strongly based on scientific theories of numerical cognition.
2019
Playing digital cards as an assessment tool for numerical abilities / Ponticorvo, M.; Schembri, M.; Cerrato, A.; Miglino, O.. - In: QWERTY. - ISSN 1828-7344. - 14:2(2019), pp. 31-48. [10.30557/QW000016]
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11588/808503
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