The university institution has recently been making a great effort to affirm the value of an open education accessible to everyone. An example of this intention is the creation of Massive and Open Online Courses (MOOC) provided for a wide audience. In the learning process with MOOCs, learning becomes a dynamic process, within which it is possible to train both declarative and procedural components. This work is aimed to analyze the use of technology in the learning process. Within a syllabus dedicated to students containing a large number of theoretical lessons, a game concerning one of the lessons of the syllabus (the Big Five Model) was created to test what is learned through the courses. The Big Five Game of Personality has the structure of a role-playing game. The user has to help a recruiter to interview some applicants by asking question appropriately to the dimension of personality. Also, on the basis of the applicant's answers, the user has to evaluate the level of each dimension. The game experience is accompanied by a Tutor who introduces the next steps. This article shows the specific structure of the game, opening up a space for the potential use of technology in the academic field.

The big five game of personality: A digital role-playing game to assess and train students on big five theory / Ponticorvo, M.; Ferrara, F.; Mugione, M.; Barbaranelli, C.. - 2730:(2020).

The big five game of personality: A digital role-playing game to assess and train students on big five theory

Ponticorvo M.;Ferrara F.;
2020

Abstract

The university institution has recently been making a great effort to affirm the value of an open education accessible to everyone. An example of this intention is the creation of Massive and Open Online Courses (MOOC) provided for a wide audience. In the learning process with MOOCs, learning becomes a dynamic process, within which it is possible to train both declarative and procedural components. This work is aimed to analyze the use of technology in the learning process. Within a syllabus dedicated to students containing a large number of theoretical lessons, a game concerning one of the lessons of the syllabus (the Big Five Model) was created to test what is learned through the courses. The Big Five Game of Personality has the structure of a role-playing game. The user has to help a recruiter to interview some applicants by asking question appropriately to the dimension of personality. Also, on the basis of the applicant's answers, the user has to evaluate the level of each dimension. The game experience is accompanied by a Tutor who introduces the next steps. This article shows the specific structure of the game, opening up a space for the potential use of technology in the academic field.
2020
The big five game of personality: A digital role-playing game to assess and train students on big five theory / Ponticorvo, M.; Ferrara, F.; Mugione, M.; Barbaranelli, C.. - 2730:(2020).
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11588/824958
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