In recent years, drawing disciplines supported by digital technologies, are playing a fundamental role in the interdisciplinary approach to communication. The ICT may be a versatile instrument for controlling communication at different levels according to the user’s personal needs. The autistic clinical frame is mainly connected to perception; then Virtual Environment can become effective support in understanding physical space for people with ASD. However, even if the research is growing in this field, rarely it focuses on relations between human factors and VR. The present paper is aimed at filling in the studies gap about details in VR spatial representation and its perceptual resonance in communication by developing drawing guidelines for the “autism-friendly” design of VR. The study is aimed at shifting the design focus from the technological instrument to the user, in order to enhance the potential of VR as an inclusive education medium.
A Human-Centered Approach for an Autism-Friendly Drawn Space / Pecora, A.; Attaianese, E.; Pagliano, A.. - 269:(2021), pp. 71-77.
A Human-Centered Approach for an Autism-Friendly Drawn Space.
Pecora A.
;Attaianese E.
;Pagliano A.
2021
Abstract
In recent years, drawing disciplines supported by digital technologies, are playing a fundamental role in the interdisciplinary approach to communication. The ICT may be a versatile instrument for controlling communication at different levels according to the user’s personal needs. The autistic clinical frame is mainly connected to perception; then Virtual Environment can become effective support in understanding physical space for people with ASD. However, even if the research is growing in this field, rarely it focuses on relations between human factors and VR. The present paper is aimed at filling in the studies gap about details in VR spatial representation and its perceptual resonance in communication by developing drawing guidelines for the “autism-friendly” design of VR. The study is aimed at shifting the design focus from the technological instrument to the user, in order to enhance the potential of VR as an inclusive education medium.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.


