The scientific evidence found in the literature shows that aggression is innate in humans, in a reactive and proactive form. This work proposes a distinction between an aggressive act and a predisposition to aggression, highlighting how this type of behavior is normative and natural in child's development. Aggressiveness reaches its peak between two and four years old and tends to decrease sensibly and permanently throughout the life. This work traces genetic and temperamental correlates of aggressiveness, highlights the relationship between aggression and decision making and explores the elements that lead to the choice of implementing aggressive behavior. Finally, we discuss the preliminary research proposal for the development of a gaming software, structured with a set of decision tasks, including measurement of reaction times, in order to detect the predisposition to chose aggressive behavior. This will enable the correlation between the collected data and the results obtained from the temperamental tests. © 2018 IEEE.

Aggression or Aggressiveness?: A research hypothesis on aggression, videogames and executive functions in preschool age / Messina, M.; Di Sarno, A. D.; Mirko Alfano, Y.; Guastaferro, M.; Nugnes, N.; Iennaco, D.; Maldonato, N. M.; Sperandeo, R.; Nascivera, N.. - (2019), pp. 313-320. (Intervento presentato al convegno 9th IEEE International Conference on Cognitive Infocommunications, CogInfoCom 2018 tenutosi a hun nel 2018) [10.1109/CogInfoCom.2018.8639880].

Aggression or Aggressiveness?: A research hypothesis on aggression, videogames and executive functions in preschool age

Maldonato N. M.;
2019

Abstract

The scientific evidence found in the literature shows that aggression is innate in humans, in a reactive and proactive form. This work proposes a distinction between an aggressive act and a predisposition to aggression, highlighting how this type of behavior is normative and natural in child's development. Aggressiveness reaches its peak between two and four years old and tends to decrease sensibly and permanently throughout the life. This work traces genetic and temperamental correlates of aggressiveness, highlights the relationship between aggression and decision making and explores the elements that lead to the choice of implementing aggressive behavior. Finally, we discuss the preliminary research proposal for the development of a gaming software, structured with a set of decision tasks, including measurement of reaction times, in order to detect the predisposition to chose aggressive behavior. This will enable the correlation between the collected data and the results obtained from the temperamental tests. © 2018 IEEE.
2019
978-1-5386-7094-1
Aggression or Aggressiveness?: A research hypothesis on aggression, videogames and executive functions in preschool age / Messina, M.; Di Sarno, A. D.; Mirko Alfano, Y.; Guastaferro, M.; Nugnes, N.; Iennaco, D.; Maldonato, N. M.; Sperandeo, R.; Nascivera, N.. - (2019), pp. 313-320. (Intervento presentato al convegno 9th IEEE International Conference on Cognitive Infocommunications, CogInfoCom 2018 tenutosi a hun nel 2018) [10.1109/CogInfoCom.2018.8639880].
File in questo prodotto:
Non ci sono file associati a questo prodotto.

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11588/787710
Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus 1
  • ???jsp.display-item.citation.isi??? ND
social impact