The ancient city of Cuma is one of the most important of the Phlegrean Fields. It was the first settlement of the area chosen for its strategic position. Today, the appearance of the area is very different from what it looked like in ancient times, in fact natural and anthropic actions have modified landscape over the centuries. The objective of the communication project is to promote knowledge of Cuma Archaeological Park and to define a new way to enjoy Archaeological Heritage for a large audience. The archaeological finds are generally only a "piece of matter" and to reduce the communication gap we can reconstruct what is missing. The use of digital media and 3D modelling opens new perspectives in archaeological research, it let us to document the passage of the history, but it raises new questions about the way of representing the archaeological heritage. The branch of representation is called into question, especially for issues related to visualization of 3D models and design of the structures of knowledge. Animation is always been the best way to show the evolution over the time of monumental buildings and landscape but it is lack interactivity. We think that 3D PDF could be an user friendly interface to access additional information. So we are testing the possibility to use 3D PDF to improve the access to cultural resources to all users, and to improve the exploration of 3D model.

Cuma Archaelogical Park: communication strategies to improve public enjoyment / Capone, Mara. - (2012). (Intervento presentato al convegno Less More, architecture design landscape tenutosi a AversaCapri nel 31 marzo 1 giugno 2012).

Cuma Archaelogical Park: communication strategies to improve public enjoyment

CAPONE, MARA
2012

Abstract

The ancient city of Cuma is one of the most important of the Phlegrean Fields. It was the first settlement of the area chosen for its strategic position. Today, the appearance of the area is very different from what it looked like in ancient times, in fact natural and anthropic actions have modified landscape over the centuries. The objective of the communication project is to promote knowledge of Cuma Archaeological Park and to define a new way to enjoy Archaeological Heritage for a large audience. The archaeological finds are generally only a "piece of matter" and to reduce the communication gap we can reconstruct what is missing. The use of digital media and 3D modelling opens new perspectives in archaeological research, it let us to document the passage of the history, but it raises new questions about the way of representing the archaeological heritage. The branch of representation is called into question, especially for issues related to visualization of 3D models and design of the structures of knowledge. Animation is always been the best way to show the evolution over the time of monumental buildings and landscape but it is lack interactivity. We think that 3D PDF could be an user friendly interface to access additional information. So we are testing the possibility to use 3D PDF to improve the access to cultural resources to all users, and to improve the exploration of 3D model.
2012
Cuma Archaelogical Park: communication strategies to improve public enjoyment / Capone, Mara. - (2012). (Intervento presentato al convegno Less More, architecture design landscape tenutosi a AversaCapri nel 31 marzo 1 giugno 2012).
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11588/587658
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