There are architectures whose images, whether photographs taken by an observer placed in vantage point, whether images of 3d model made in the planning stage or at least before the construction work, do not allow distinction. That is to say that there is no apparent difference between the real image and the image of the architecture of virtual architecture, not only that, but sometimes going through the real architecture seems to be immersed in virtual reality environments. One of these architectures in which, despite being in real space seems to tread a render is Defense Office UNStudio in Almere: “La Defense Ooffice complex is well integrated with the larger urban plan. Both its height and the entrances into the inner courtyards tie in with the larger site. The exterior façade reflects the larger urban condition, while the interior façades of the courtyards have been designed with the office tenants in mind. These façades are clad with glass panels in which a multi- colored foil is integrated and, depending on the time of day and the angle of incidence, a variety of different colours are reflected, animating the courtyards”. Here the planes that delimit the architecture built become visual planes that overlap and intersect with each other resulting in simultaneous viewing and contemporary that confuse the viewer by projecting it into a physical dimension and perception hardly new. The colors also contribute to the game unrealistic since often reflect portions of the sky, now simulate the background, now reflect the image of the observer it seems, in this way, losing its real position and faces a real situation of disorientation. The culture of representation, in accordance with the principles that support it, embodies a series of precepts, visions of development through which surface play and screen, transparency and reflection, denotation and connotation of the specific image products as well as promises to the visual world. The same object, in fact, architectural or geometric, is susceptible to many different representations variously against each other, these, while the task of analyzing the space object in its forms and in its structures, producing images that other help establish a relationship of cause and effect between the figure and image viewer. Point, line and plane, or institutions for basic geometric code, are the functional operators for the construction of representative images of an area, while the content of spatial experience, translated into graphic signs, are the subject of the representation. Geometry in this sense understood as abstract science to provide methods and procedures to represent the phenomena, but that happens their formalization is necessary to choose an area of reference and therefore, a method of representation that allows to concretize spatial object in terms of design.

Come in un rendering

PASCARIELLO, MARIA INES;
2011

Abstract

There are architectures whose images, whether photographs taken by an observer placed in vantage point, whether images of 3d model made in the planning stage or at least before the construction work, do not allow distinction. That is to say that there is no apparent difference between the real image and the image of the architecture of virtual architecture, not only that, but sometimes going through the real architecture seems to be immersed in virtual reality environments. One of these architectures in which, despite being in real space seems to tread a render is Defense Office UNStudio in Almere: “La Defense Ooffice complex is well integrated with the larger urban plan. Both its height and the entrances into the inner courtyards tie in with the larger site. The exterior façade reflects the larger urban condition, while the interior façades of the courtyards have been designed with the office tenants in mind. These façades are clad with glass panels in which a multi- colored foil is integrated and, depending on the time of day and the angle of incidence, a variety of different colours are reflected, animating the courtyards”. Here the planes that delimit the architecture built become visual planes that overlap and intersect with each other resulting in simultaneous viewing and contemporary that confuse the viewer by projecting it into a physical dimension and perception hardly new. The colors also contribute to the game unrealistic since often reflect portions of the sky, now simulate the background, now reflect the image of the observer it seems, in this way, losing its real position and faces a real situation of disorientation. The culture of representation, in accordance with the principles that support it, embodies a series of precepts, visions of development through which surface play and screen, transparency and reflection, denotation and connotation of the specific image products as well as promises to the visual world. The same object, in fact, architectural or geometric, is susceptible to many different representations variously against each other, these, while the task of analyzing the space object in its forms and in its structures, producing images that other help establish a relationship of cause and effect between the figure and image viewer. Point, line and plane, or institutions for basic geometric code, are the functional operators for the construction of representative images of an area, while the content of spatial experience, translated into graphic signs, are the subject of the representation. Geometry in this sense understood as abstract science to provide methods and procedures to represent the phenomena, but that happens their formalization is necessary to choose an area of reference and therefore, a method of representation that allows to concretize spatial object in terms of design.
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11588/413408
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