This work is focused on the development of a “serious game”, i.e., a software with no playful purpose adopted to train and verify the skills of users to improve safety in the workplace. Particular attention has been given to the accidents that occur during typical operations done in factory sites, e.g., driving forklifts. Firstly, the different types of “serious games” already available on the market have been analyzed to identify the best way to carry on tests and simulations by means of virtual, mixed, and augmented reality. Afterward, once the best solution has been identified, the Unity development environment has been considered to define a standard that could also be used for future projects. So, the result is the development of a powerful editor of the scene, in which the user can program all the components adjusting the game to the tasks to be performed by the worker, the tools, the environment and the targets. So, an upgradeable “parametric path” has been created, which will be followed by the forklift, realizing a new game and test environment for the worker. Then, modular components have been conceived to contemplate the future developments of the project, including a graphic editor: these will lead to a software that can be easily modified according to the customer’s requests.

Development of a Parametric Scene Editor of Serious Games for Safety in Workplaces / Renno, F.; Papa, S.; Polichetti, R.; Coccorese, D.; D'Angelo, R.; Grasso, C.; Tarallo, A.; Lanzotti, A.. - (2023), pp. 1448-1459. (Intervento presentato al convegno International Joint Conference on Mechanics, Design Engineering and Advanced Manufacturing, JCM 2022 tenutosi a ita nel 2022) [10.1007/978-3-031-15928-2_126].

Development of a Parametric Scene Editor of Serious Games for Safety in Workplaces

Renno F.;Papa S.
;
Polichetti R.;Coccorese D.;d'Angelo R.;Tarallo A.;Lanzotti A.
2023

Abstract

This work is focused on the development of a “serious game”, i.e., a software with no playful purpose adopted to train and verify the skills of users to improve safety in the workplace. Particular attention has been given to the accidents that occur during typical operations done in factory sites, e.g., driving forklifts. Firstly, the different types of “serious games” already available on the market have been analyzed to identify the best way to carry on tests and simulations by means of virtual, mixed, and augmented reality. Afterward, once the best solution has been identified, the Unity development environment has been considered to define a standard that could also be used for future projects. So, the result is the development of a powerful editor of the scene, in which the user can program all the components adjusting the game to the tasks to be performed by the worker, the tools, the environment and the targets. So, an upgradeable “parametric path” has been created, which will be followed by the forklift, realizing a new game and test environment for the worker. Then, modular components have been conceived to contemplate the future developments of the project, including a graphic editor: these will lead to a software that can be easily modified according to the customer’s requests.
2023
9783031159275
9783031159282
Development of a Parametric Scene Editor of Serious Games for Safety in Workplaces / Renno, F.; Papa, S.; Polichetti, R.; Coccorese, D.; D'Angelo, R.; Grasso, C.; Tarallo, A.; Lanzotti, A.. - (2023), pp. 1448-1459. (Intervento presentato al convegno International Joint Conference on Mechanics, Design Engineering and Advanced Manufacturing, JCM 2022 tenutosi a ita nel 2022) [10.1007/978-3-031-15928-2_126].
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11588/953428
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