This paper analyses some cultural videogames produced, in recent years, by art and archaeological museums, in order to understand how colour can become a visual tool to support gaming and cultural storytelling. The traditional methodologies of visual language analysis are adapted to the distinctive features of the new medium, as the interactivity and navigability of virtual game spaces. The aim of the research is to investigate colour both as a tool that the game designer uses to structure the narrative and as a visual element that the player interprets to develop the game actions.
Colour and Light for storytelling and storydoing in museum videogames / Attademo, Greta. - In: CULTURA E SCIENZE DEL COLORE / COLOR CULTURE AND SCIENCE. - ISSN 2384-9568. - 15:(2023), pp. 83-89. [10.23738/CCSJ.150210]
Colour and Light for storytelling and storydoing in museum videogames.
Attademo Greta
2023
Abstract
This paper analyses some cultural videogames produced, in recent years, by art and archaeological museums, in order to understand how colour can become a visual tool to support gaming and cultural storytelling. The traditional methodologies of visual language analysis are adapted to the distinctive features of the new medium, as the interactivity and navigability of virtual game spaces. The aim of the research is to investigate colour both as a tool that the game designer uses to structure the narrative and as a visual element that the player interprets to develop the game actions.| File | Dimensione | Formato | |
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