For a long time, video games have been considered only as a form of pure entertainment, designed to represent the imagination of players as a mere form of entertainment. In this article I would like to demonstrate that video games should, instead, be considered as cultural products of primary importance that reflect and condition the culture in which they spread. In historical videogames the player is in control of an avatar placed in a particularly historical lore, which he must continuously deal in terms of consistency. If videogames seem to constitute an excellent resource for a renewed pedagogy of historical narratives, it is necessary to analyse the reasons behind this vision of history with no room for ethnic and/or gender differences, in which – until a few years ago – the only female presences were reified, hyper-sexualized, object of salvation and – except in rare cases – never at the centre of heroic narration.

Emiliano Chirchiano, Videogiochi, storia, gender. Fenomenologia di un rapporto complesso / Chirchiano, E. - In: MEMORIA E RICERCA. - ISSN 1972-523X. - 66:(2021), pp. 97-117.

Emiliano Chirchiano, Videogiochi, storia, gender. Fenomenologia di un rapporto complesso

CHIRCHIANO E
2021

Abstract

For a long time, video games have been considered only as a form of pure entertainment, designed to represent the imagination of players as a mere form of entertainment. In this article I would like to demonstrate that video games should, instead, be considered as cultural products of primary importance that reflect and condition the culture in which they spread. In historical videogames the player is in control of an avatar placed in a particularly historical lore, which he must continuously deal in terms of consistency. If videogames seem to constitute an excellent resource for a renewed pedagogy of historical narratives, it is necessary to analyse the reasons behind this vision of history with no room for ethnic and/or gender differences, in which – until a few years ago – the only female presences were reified, hyper-sexualized, object of salvation and – except in rare cases – never at the centre of heroic narration.
2021
Emiliano Chirchiano, Videogiochi, storia, gender. Fenomenologia di un rapporto complesso / Chirchiano, E. - In: MEMORIA E RICERCA. - ISSN 1972-523X. - 66:(2021), pp. 97-117.
File in questo prodotto:
File Dimensione Formato  
Memoria e Ricerca 66 - passati virtuali.pdf

non disponibili

Tipologia: Versione Editoriale (PDF)
Licenza: Accesso privato/ristretto
Dimensione 825.84 kB
Formato Adobe PDF
825.84 kB Adobe PDF   Visualizza/Apri   Richiedi una copia

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11588/848230
Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus ND
  • ???jsp.display-item.citation.isi??? ND
social impact