The overall aim of our research is to develop techniques to reason about the equilibrium properties of multi-agent systems. We model multi-agent systems as concurrent games, in which each player is a process that is assumed to act independently and strategically in pursuit of personal preferences. In this article, we study these games in the context of finite-memory strategies, and we assume players’ preferences are defined by a qualitative and a quantitative objective, which are related by a lexicographic order: a player first prefers to satisfy its qualitative objective (given as a formula of linear temporal logic) and then prefers to minimise costs (given by a mean-payoff function). Our main result is that deciding the existence of a strict ϵ Nash equilibrium in such games is 2ExpTime-complete (and hence decidable), even if players’ deviations are implemented as infinite-memory strategies. © 2020, Springer-Verlag GmbH Germany, part of Springer Nature.
Equilibria for games with combined qualitative and quantitative objectives / Gutierrez, J.; Murano, A.; Perelli, G.; Rubin, S.; Steeples, T.; Wooldridge, M.. - In: ACTA INFORMATICA. - ISSN 0001-5903. - 58:6(2021), pp. 585-610. [10.1007/s00236-020-00385-4]
Equilibria for games with combined qualitative and quantitative objectives
Murano, A.;Perelli, G.;Rubin, S.;
2021
Abstract
The overall aim of our research is to develop techniques to reason about the equilibrium properties of multi-agent systems. We model multi-agent systems as concurrent games, in which each player is a process that is assumed to act independently and strategically in pursuit of personal preferences. In this article, we study these games in the context of finite-memory strategies, and we assume players’ preferences are defined by a qualitative and a quantitative objective, which are related by a lexicographic order: a player first prefers to satisfy its qualitative objective (given as a formula of linear temporal logic) and then prefers to minimise costs (given by a mean-payoff function). Our main result is that deciding the existence of a strict ϵ Nash equilibrium in such games is 2ExpTime-complete (and hence decidable), even if players’ deviations are implemented as infinite-memory strategies. © 2020, Springer-Verlag GmbH Germany, part of Springer Nature.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.