Virtual Archaeology assumed, since the second half of 1900, an educational role: digital reconstructions of monuments, cities and territories aim to communicate the ancient cultural heritage using tools, immediately suitable for the large public, which can thus make a proper, yet intuitive reading of the past, thanks to the likelihood of the images represented. However, this "virtuality" in no way can be compared with the excitement of the visit to an archaeological site, which inevitably leads to a strong impact on the cognitive processes of the visitors. We propose an innovative exhibition in situ of some Greek and Roman ruins, based on a correct hypothesis of reconstruction with a virtual 3D model: the aim of our project is to help the visitor to interpreter the lost spatiality of the monument during the visit archaeological tour. In order to enrich the emotional impact of the visitor and make easier to communicate the historical and architectural value of the archaeological heritage, our project provides a display based on a brand new visual effect of anamorphic perspectives that, overlapping a drawing to the ruins still visible, reconstructs in the eyes of the observer, the original shape of the building. It is a recomposition of signs in a single perspective view, transcribed on a glass panel that we have named "Windows of memory". The transparent panels on which are printed some perspective views taken from the 3D virtual model, collaborate actively in the unveiling the lost architecture, in a cognitive process of strong impact, comparable only to the more expensive "augmented reality", that, however, interposes an electronic device between the object and the observer, where anamorphosis allows you to enjoy the architectonic space only through the direct vision. The project we propose in the article is a flexible solution to be adapted to several archeological sites. It will provide the observer with an emotional experience, so communicating, through a multisensorial effect, the inner value of the good visited.
Windows of memory: perspective panels to communicate archeological heritage / Pagliano, Alessandra. - (2015), pp. 46-54. (Intervento presentato al convegno Heritage and Technology, Mind knowdlege experience tenutosi a Aversa-Capri nel 11-12-13 giugno 2015).
Windows of memory: perspective panels to communicate archeological heritage
PAGLIANO, ALESSANDRA
2015
Abstract
Virtual Archaeology assumed, since the second half of 1900, an educational role: digital reconstructions of monuments, cities and territories aim to communicate the ancient cultural heritage using tools, immediately suitable for the large public, which can thus make a proper, yet intuitive reading of the past, thanks to the likelihood of the images represented. However, this "virtuality" in no way can be compared with the excitement of the visit to an archaeological site, which inevitably leads to a strong impact on the cognitive processes of the visitors. We propose an innovative exhibition in situ of some Greek and Roman ruins, based on a correct hypothesis of reconstruction with a virtual 3D model: the aim of our project is to help the visitor to interpreter the lost spatiality of the monument during the visit archaeological tour. In order to enrich the emotional impact of the visitor and make easier to communicate the historical and architectural value of the archaeological heritage, our project provides a display based on a brand new visual effect of anamorphic perspectives that, overlapping a drawing to the ruins still visible, reconstructs in the eyes of the observer, the original shape of the building. It is a recomposition of signs in a single perspective view, transcribed on a glass panel that we have named "Windows of memory". The transparent panels on which are printed some perspective views taken from the 3D virtual model, collaborate actively in the unveiling the lost architecture, in a cognitive process of strong impact, comparable only to the more expensive "augmented reality", that, however, interposes an electronic device between the object and the observer, where anamorphosis allows you to enjoy the architectonic space only through the direct vision. The project we propose in the article is a flexible solution to be adapted to several archeological sites. It will provide the observer with an emotional experience, so communicating, through a multisensorial effect, the inner value of the good visited.File | Dimensione | Formato | |
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