Teaching Artificial Intelligence concepts to younger generations remains challenging due to the abstract and computational nature of many AI principles. Traditional instructional approaches often fail to provide learners with a conceptual understanding of AI-related mechanisms such as perception, decision-making, and adaptation. This paper presents the TEACH E-AI 2C project, a computer-based educational framework designed to introduce Embodied Artificial Intelligence concepts to children through simulation-based and interactive learning activities. The structure of the educational framework, the software game, and the activities implemented are described, highlighting their role as computer-based laboratories for learning complex systems. Design considerations are discussed, along with challenges related to technology and future directions.

Teaching Embodied Artificial Intelligence to Children Through Computer-Based Simulation: The TEACH E-AI 2C Robotic Farm / Nobile, C., Manfredini, A., Marocco, D., Gigliotta, O., Ponticorvo, M.. - 16575:(2026), pp. 435-444. (11th International Work-Conference on the Interplay Between Natural and Artificial Computation, IWINAC 2026 esp 2026) [10.1007/978-3-032-27317-8_41].

Teaching Embodied Artificial Intelligence to Children Through Computer-Based Simulation: The TEACH E-AI 2C Robotic Farm

Nobile C.;Manfredini A.;Marocco D.;Gigliotta O.;Ponticorvo M.
2026

Abstract

Teaching Artificial Intelligence concepts to younger generations remains challenging due to the abstract and computational nature of many AI principles. Traditional instructional approaches often fail to provide learners with a conceptual understanding of AI-related mechanisms such as perception, decision-making, and adaptation. This paper presents the TEACH E-AI 2C project, a computer-based educational framework designed to introduce Embodied Artificial Intelligence concepts to children through simulation-based and interactive learning activities. The structure of the educational framework, the software game, and the activities implemented are described, highlighting their role as computer-based laboratories for learning complex systems. Design considerations are discussed, along with challenges related to technology and future directions.
2026
9783032273161
9783032273178
Teaching Embodied Artificial Intelligence to Children Through Computer-Based Simulation: The TEACH E-AI 2C Robotic Farm / Nobile, C., Manfredini, A., Marocco, D., Gigliotta, O., Ponticorvo, M.. - 16575:(2026), pp. 435-444. (11th International Work-Conference on the Interplay Between Natural and Artificial Computation, IWINAC 2026 esp 2026) [10.1007/978-3-032-27317-8_41].
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11588/1053302
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