The Earthquake Early Warning Systems (EEWS) are a critical tool for seismic risk mitigation, enabling protective measures such as automated shutdowns in critical infrastructure (e.g., nuclear plants, gas pipelines, etc) and individual safety responses. With the rapid advancement of wearable devices, Large Language Models (LLMs), Indoor Positioning Systems (IPS) and augmented reality, a new generation of EEWS is emerging. These new generation EEWS not only alert a user of the arrival of a potentially destructive seismic event, but are also able to actively support the operator working in the critical environment, during all phases of the seismic event by providing him with contextual safeguard information: to his actual state of health, to the place where he is at the time of the seismic event alert, maintaining a good degree of resilience to damage to the communication infrastructure both internal and external to the critical environment. This work aims to propose a Serious game in Virtual Reality (VR) that is essential both for developing this type of EEWS and in particular the development and validity of the workflow related to the management of the alert by the operator and as a training tool for the EEWS for real operators.
A Proposal for a VR Serious Game for Training of Earthquake Early Warning Systems for Wearable Devices in the Context of Critical Environments / Carotenuto, Francesco; Acampora, Giovanni; Zollo, Aldo. - (2025), pp. 241-246. ( 4th IEEE International Conference on Metrology for eXtended Reality, Artificial Intelligence and Neural Engineering, MetroXRAINE 2025 ita 2025) [10.1109/metroxraine66377.2025.11340309].
A Proposal for a VR Serious Game for Training of Earthquake Early Warning Systems for Wearable Devices in the Context of Critical Environments
Acampora, Giovanni;Zollo, Aldo
2025
Abstract
The Earthquake Early Warning Systems (EEWS) are a critical tool for seismic risk mitigation, enabling protective measures such as automated shutdowns in critical infrastructure (e.g., nuclear plants, gas pipelines, etc) and individual safety responses. With the rapid advancement of wearable devices, Large Language Models (LLMs), Indoor Positioning Systems (IPS) and augmented reality, a new generation of EEWS is emerging. These new generation EEWS not only alert a user of the arrival of a potentially destructive seismic event, but are also able to actively support the operator working in the critical environment, during all phases of the seismic event by providing him with contextual safeguard information: to his actual state of health, to the place where he is at the time of the seismic event alert, maintaining a good degree of resilience to damage to the communication infrastructure both internal and external to the critical environment. This work aims to propose a Serious game in Virtual Reality (VR) that is essential both for developing this type of EEWS and in particular the development and validity of the workflow related to the management of the alert by the operator and as a training tool for the EEWS for real operators.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.


