Recently, the use of VR is developing and spreading to be used for different applications: among them the evaluation of luminous environments and their characteristics by potential occupants for visual comfort assessment. Here, an improved simulation workflow based on Radiance use is presented to enhance the visualization quality in lower resolution VR HMDs devices and consequently users’ immersion experience. The method is based on the use of equirectangular projection, digital signal anti-aliasing processing and tone-mapping trough ‘normtiff’ Radiance command. Results demonstrate that the method increases the photorealism of the model, improving users’ experience.

Improving Radiance simulation workflow with process of anti-aliasing and tone-mapping to enhance users’ experience in VR environments / Monteoliva, J. M.; Bellia, L.; Fragliasso, F.; Pattini, A.. - In: BUILDING SIMULATION CONFERENCE PROCEEDINGS. - ISSN 2522-2708. - 18:(2023), pp. 553-560. ( 18th IBPSA Conference on Building Simulation, BS 2023 Shanghai - China 2023) [10.26868/25222708.2023.1210].

Improving Radiance simulation workflow with process of anti-aliasing and tone-mapping to enhance users’ experience in VR environments

Bellia L.;Fragliasso F.;
2023

Abstract

Recently, the use of VR is developing and spreading to be used for different applications: among them the evaluation of luminous environments and their characteristics by potential occupants for visual comfort assessment. Here, an improved simulation workflow based on Radiance use is presented to enhance the visualization quality in lower resolution VR HMDs devices and consequently users’ immersion experience. The method is based on the use of equirectangular projection, digital signal anti-aliasing processing and tone-mapping trough ‘normtiff’ Radiance command. Results demonstrate that the method increases the photorealism of the model, improving users’ experience.
2023
Improving Radiance simulation workflow with process of anti-aliasing and tone-mapping to enhance users’ experience in VR environments / Monteoliva, J. M.; Bellia, L.; Fragliasso, F.; Pattini, A.. - In: BUILDING SIMULATION CONFERENCE PROCEEDINGS. - ISSN 2522-2708. - 18:(2023), pp. 553-560. ( 18th IBPSA Conference on Building Simulation, BS 2023 Shanghai - China 2023) [10.26868/25222708.2023.1210].
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11588/988034
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